Skip to main content

36. Fungal Horror

Gangs fight to survive a rapidly growing jungle.

Source: Book of Peril

Battlefield

Standard.

Crews

Custom (10).

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Standard.

Special Rule: Growing Horror

The battlefield is rapidly becoming overgrown by a fungal horror, and with each round, the Carnivorous Plant spreads.

At the start of the battle, place a marker on the centre of the board (for Zone Mortalis, choose the central-most tile). This represents the fungal horror. The area within 12” (or the tile) of the marker is overgrown with writhing questing vines.

  • Fighters beginning or ending the activation in this area gains the Blaze condition (counts as being coated in flesh-eating spores).
  • Fighters may take no more than 1 Move action (unless equipped with a respirator).
  • Seriously Injured fighters go Out of Action.
  • Line of sight in this area is limited to 6” (clouds of spores).

In each End phase, the player with Priority rolls a D6 for each Fungal Horror marker. On a 4+, place a new marker 12” in a random direction from it (or the closest tile in a random direction). If this point is off the board, place the marker on the edge instead.

Ending the Battle

The battle ends when at least 1 condition is true:

  • Only one gang has fighters remaining (at the end of a round).
  • 9+ Fungal Horror markers on the battlefield (at the start of any End phase).

Victory

The remaining gang is the winner. Otherwise it is a draw.

Rewards

Experience

Scenario specific rewards:

  • +1 for taking part.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 to the winner.
  • -1 for bottling out.