Skip to main content

99. Settlement Showdown

"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."
- Purven Grey, Dust City Roadwarder

In this scenario, two gangs attempt to take control of an outland settlement.

Source: Necromunda 2018 Rulebook

Battlefield

Standard (Ash Wastes) with the following exceptions:

  • Take turns (randomize one gang to start) placing 3 structures (recommended size 5" to 9" diameter) within 12" of the centre.

Crews

Custom (10). Vehicles can be included.

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

A random gang starts by setting up the entire crew within 6" of a single chosen battlefield edge. The other gang then sets up the entire crew within 6" of the opposite edge.

Claiming Structures

The gangs attempt to secure settlement structures from the rivals.

Claim structures at the start of the End phase if at least 1 friendly fighter is inside and no enemies are within 3" of the structure.

The structure is no longer claimed if enemies move within 3".

Ending the Battle

The battle ends at the end of any round if any of the following are true:

  • A gang has claimed all 3 structure.
  • Max 1 gang remains.

Victory

A gang wins if if any of the following are true:

  • Claims all 3 structures (at the end of any round).
  • Fleeing the Battlefield: At the end of any round, be the last remaining gang and automatically claim all 3 structures (no enemies remain).

Otherwise it is a draw.

Rewards

Credits

  • Win: 2D6x10.
  • Lose/Draw: D3x10 (if claimed at least 1 structure during the battle).

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +D3 to the winning Leader (regardless of whether they took part in the battle or not).

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 (win).
  • +1 to both gangs if this was the first battle against each other.