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19. Escort Mission

Gangs fight over the fate of an uphive agent.

Source: Book of Ruin

Attacker & Defender

The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.

Battlefield

This scenario uses the standard Battlefield Set-up rules.

Crews

  • Attacker: Custom (D3+5) + Reinforcements.
  • Defender: Random (D3+7) + Agent.

Tactics Cards

  • Attacker: Custom (2).
  • Defender: Random (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Standard.

Special Rule: The Agent

The defender is trying to guide an uphive agent to safety. For the duration of the battle, the agent is considered to be part of the defender’s crew.

Upgive Agent

MWSBSSTWIALdClWilInt
4”5+4+3324+17+6+7+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Laspistol8"12"+1-3-12+Plentiful, Sidearm

Wargear: Mesh armour, displacer field.

Special Rule: Extraction

The defender’s goal is to get the agent to the extraction point. The agent needs to reach the battlefield edge closest to the attacker and roll 5+ in the End phase to escape. If the roll failed, add a cumulative +1 in each subsequent End phase.

Reinforcements

  • Attacker: 1.
  • Each End phase (starting on the 2nd round).
Alternative Variant

The defender may be a single Cyborg Assassin with Bodyguard (any hit against the agent can be transferred to the Cyborg on a 3+, provided that the two are within 2” of each other). ::

Alternative Variant (Hangers-on)

Any Hangers-on could be used instead of the Agent.

Fleeing the Battlefield

If the defender voluntarily bottles out and flees the battlefield, the attacker automatically wins.

Ending the Battle

The battle ends when at least 1 condition is true:

  • Only one gang has fighters remaining.
  • The agent has escaped.

Victory

The defender wins if the agent is extracted, otherwise the attackers wins.

Rewards

Credits

  • D6x10 to the defender if the agent is extracted.
  • D6x10 to the attacker if the agent is taken Out of Action.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 for taking the agent Out of Action.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 to the defender for extracting the agent.
  • +D3 to the attacker for taking the agent Out of Action.
  • -1 to any gang that bottled out