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22. The Hit

A gang sneaks into enemy territory to take out a leader.

Source: Necromunda 2018 Rulebook

Attacker & Defender

The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.

Battlefield

Standard.

Crews

  • Attacker: Custom (D3+5).
  • Defender: Random (D3+5) + Leader + Reinforcements.

Tactics Cards

  • Attacker: Custom (2).
  • Defender: Random (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

  1. Defender: Leader + 2 fighters within 12” of the centre of the battlefield. Roll a 5+ for each remaining fighters to place that fighter anywhere. Otherwise place that fighter within 8" of the Leader.
  2. Attacker: Within 2” of any battlefield edge and at least 6” from enemies.

Reinforcements

  • Defender: 1.
  • Each End phase (starting on the 2nd round).

The Target

The attacker is gunning for the defender’s Leader. The Attacker has Priority for the first round. In the first round, the defender’s fighters may only make a single action in each activation.

Ending the Battle

The battle ends when only one gang has fighters remaining.

Victory

If the defender’s Leader is Seriously Injured or taken Out of Action, the attacker is victorious. Otherwise, the defender is the winner.

Rewards

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +D3 to attacking fighters for wounding the defender’s Leader.
  • +D3 to the defending Leader if not taken Out of Action or Seriously Injured at the end of the battle.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • The attacker gains +D3 if the defender’s Leader is Seriously Injured or +D6 if the defender’s Leader is taken Out of Action.
  • +D3 to the defender if their Leader is still on the board at the end of the battle.
  • -1 to any gang that bottled out.
Alternative Variant

The attackers can be a custom watchman hit squad or assassin gang. Alternatively, the attackers might unleash a nest of murder servitors or monsters.