Skip to main content

40. Search & Destroy

Gangs seek to clear an area of their enemies.

Source: Book of Ruin

Attacker & Defender

The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.

Battlefield

Standard.

Crews

  • Defender: Random (D3+3) + Reinforcement.
  • Attacker: Custom (10).

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Standard.

Sweep and Clear

Divide the battlefield into 4 equal-sized areas. A weapon cache is hidden in each area and must be discovered.

  • Attacker: Destroy
  • Defender: Recover

At the start of each round, a gang can declare 1 or more fighters are searching 1 or more areas. The fighters must be Active and more than 6” from a battlefield edge. Searching fighters lose the Ready status and may not be activated for this round.

In the End phase, each searching fighter still Active can roll a 5+ to find the weapon cache. If both gangs are searching the same area, start with the gang with Priority. If found, place a weapon cache next to the fighter who found it.

Weapon Caches

Counts as loot caskets. Once found, it must be carried off the battlefield by the defender or destroyed by the attacker.

  • Defender:
    • Removed after being carried into the defending deployment zone.
    • +2 points.
  • Attacker:
    • Spend a Double action while B2B. Pass an Intelligence test to destroy it. Add a +1 modifier for each friendly fighter within 2”.
    • +1 point.

Reinforcements

  • Defender: 1.
  • Each End phase (starting on the 2nd round).

Ending the Battle

The battle ends when at least 1 condition is true:

  • Only one gang has fighters remaining.
  • All weapon caches are destroyed or recovered.

Victory

The gang that gathered the most loot points is the winner. If the score is equal:

  • Uprising: The gang with Ascendancy is the winner.
  • Otherwise: Draw.

Rewards

Credits

  • D3x10 to the attacker for each destroyed cache.
  • D6x10 to the defender for each recovered cache.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 for destroying a cache.
  • +D3 for recovering a cache.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 for winning.
  • -1 to any gang that bottled out.
Uprising

Phase 1:

  • Credits: As described above.

Phase 3:

  • Starvation: +1 per enemy Out of Action.
  • Scavenge:
    • Attacker: +1 per destroyed cache.
    • Defender: +1 per recovered cache.
House Rule (Necrodamus)

Problem: Infiltrate can be imbalanced or break this scenario.

Solution: If at least one player wants, Infiltrate can't be used in this scenario. Instead, Infiltrating fighters can make 1 or 2 move actions before the first round.