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1. Stand-off / Tunnel Skirmish

Two gangs meet in neutral territory and a firefight ensues.

Source: Necromunda 2018 Rulebook

Battlefield

This scenario uses the standard Battlefield Set-up rules.

Zone Mortalis: 4 or 6 tiles.

Crews

  • Sector Mechanicus: Custom (10)
  • Zone Mortalis (4 tiles): Custom (6)
  • Zone Mortalis (6 tiles): Custom (10)

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Standard.

Objectives

Take out as many of the enemy as possible! Each gang scores points for each enemy fighter that goes Out of Action or flees:

  • 3 points for a Leader
  • 2 points per Champion
  • 1 point for any other fighter
note

The points rarely make a difference. It's mainly about being the last gang standing.

Ending the Battle

The battle ends when only one gang has fighters remaining (at the end of a round).

Victory

The gang that scored the most points is the winner. Otherwise it is a draw.

Rewards

Credits

Zone Mortalis:

  • +2D6x10 to the winner.
  • +D3x5 to the loser.
  • +D6x10 to both gangs in case of a draw.

Sector Mechanicus:

  • +D6x10 to the winner.
  • +D3x5 to the loser.
  • +D6x5 to both gangs in case of a draw.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 to the winning Leader (regardless of whether they took part in the battle or not). In case of a draw, neither Leader gets this bonus.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +2 to the winner.
  • +1 to both gangs if this was the first battle against each other.
  • -1 to any gang that bottled out.