Skip to main content

138. Midnight Sea

“Hard to starboard! And don’t shoot until you see the glint of its diamond eyes!”
- Ismur Blackwater, Captain of the Sump Queen, Spider Hunter’s Lodge

In this scenario, two gangs fight it out for survival on the midnight seas of the great subterranean sump, in the deepest depths of the underhive.

Source: Apocrypha: Spiders of the Sump

Battlefield Type

This scenario is an Ash Wastes battle – though a special one that takes place in the depths of the underhive. Vehicles and Wargear that grant the Mounted condition may be included in any gang’s crew.

Battlefield

This scenario is designed to be played on a 4'x4' battlefield. Starting with the winner of a roll-off, players take turns placing 3+D3 large pieces of terrain (between 6" and 12" in diameter) on the battlefield, so they are at least 8" from the edge of the battlefield or another piece of terrain (unless it would not be possible to do so).

Crews

  • Custom (10).

Tactics Cards

  • Custom (2).

Deployment

Starting with the winner of a roll-off, players take turns placing their fighters and vehicles within 12" of a battlefield edge and at least 6" from any enemy models. Only vehicles or fighters subject to the Mounted condition may be placed on the battlefield surface, all other fighters must be placed on a friendly vehicle or piece of terrain.

Dark Tides

The battle takes place on the sump sea and uses the rules for Sump Sea Environments.

Pitch Black

This battle uses the rules for Pitch Black. Note that vehicles that move during their activation (drifting does not count), are revealed just as if they had fired a weapon.

Ending the Battle

  • If, at the end of any round, only one gang has models remaining on the battlefield, the battle ends.

Victory

  • Last gang with models on the table.

Rewards

Credits

  • Winner: 2D6x10.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 for Leader who survives.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 (win).
Narrative Variant

Voyage of the Sump Queen

If players wish, they may use this scenario to represent the battle between the Carrion Queens and the Followers of the God of Many Mouths on the pitch-black sump sea beneath Hive Primus.

In order to do this, make the following changes:

  • One gang should be represented by an Escher gang with at least one Sludge Barge to represent the Sump Queen.
  • The other gang is represented by a Chaos Helot Cult gang, and must include a Chaos Spawn and at least three Scrap Skiffs.
  • Both gangs can include Mounted fighters and vehicles as per the rules for creating Wasteland gangs.