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103. Bone Road Death Race

"DEATH OR GLORY! DEATH OF GLORY! DEATH OR GLORY!"
- Chant of the Brokeridge Burners

In this scenario, two gangs race along the Bone Road trying to be the first one across the finish line.

Source: Necromunda 2018 Rulebook

Attacker & Defender

The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.

Battlefield

Standard (Ash Wastes):

  • Rolling Roads.
  • Recommended size: 6'x4'.

Crews

Custom (10). Vehicles can be included.

The defender's highest rated vehicle must carry the cargo.

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Take turns placing models (highest gang rating starts):

  • Within 12" of the Trailing Edge.
  • More than 1" from enemies.

Visibility (18")

Visibility (18") is in effect for the entire battle.

The Bone Road

The Bone Road is a race course that tests the skill of any who try to drive it and is notoriously dangerous. The following rules apply depending on the round number to represent moving along the track.

RoundEffect
1-2The battlefield has impassable sides.
3-4The battlefield has open sides.
5-6The battlefield has cliff sides.
7-8The battlefield has cliff sides and an ash crust. If any model moves less than 8" during its activation, it falls through the ash crust and goes Out of Action, immediately make a Lasting Injury roll or Lasting Damage roll for any model removed in this way.

The Bone Road

Apply the following depending on the round number (represents moving along the track):

RoundEffect
1-2Impassable sides: Models cannot voluntarily move off the sides. Treated as impassable terrain when hit by vehicles (collision).
3-4Open sides: Models moving off the sides are Left Behind (can Rejoin later).
5-6Cliff sides: Models moving off the sides are immediately taken Out of Action (suffering a Lasting Injury/Damage roll as normal).
7-8Cliff sides and ash crust: Models moving off the sides are immediately taken Out of Action (suffering a Lasting Injury/Damage roll as normal). In addition, models moving less than 8" during an activation goes Out of Action suffering a Lasting Injury/Damage roll as normal (falls through the ash crust).

Ending the Battle

The battle ends if any of the following are true:

  • After round 8.
  • Max 1 gang has models remaining (excluding Seriously Injured).

Victory

The gang with a model closest to the Leading Edge is the winner. Otherwise it is a draw.

Rewards

Credits

  • Win: 4D6x10.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +D3 for being closest to the Leading Edge when the battle ends (win).

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 (win).
  • -1 (bottle out).