105. Data-Purge
Source: White Dwarf, May 2022
This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:
- At least 400 less Gang Rating than the enemy.
- Can be chosen if the underdog gets to choose the scenario (when rolling to determine which scenario is played).
- Underdog tactics cannot be used in this scenario.
Attacker & Defender
The underdog is the defender, the other gang is the attacker.
Battlefield
Standard.
Crews
Custom.
Deployment
Standard with the following exceptions:
- Before deployment, the defender places 3 objective markers (binaric cogitator):
- At least 6" from any battlefield edge.
- At least 8" from other objectives.
Tactics Cards
None.
Binaric Cogitators
The underdog has been hired to prevent other gangs from interfering with data-purging of some binaric cogitators. The attacking gang will try to halt the data-purge subroutines to preserve the data core.
Attackers can spend a Basic action (Hack Cogitator) within 1" of an objective: Pass an Intelligence test to remove it from the battlefield.
Ending the Battle
The battle ends if any of the following are true:
- After round 7.
- Max 1 gang has models remaining.
- 2 objectives are removed.
Victory
The attacker wins if at least 2 objectives are removed or no defenders remain on the battlefield. Otherwise the defender wins.
Rewards
Credits
- Attacker: D6x10 (win).
- Defender: D6x10 per round the battle lasts (7D6x10 if only defenders remain).
Experience
Scenario specific rewards:
- +1 for taking part.
- +1 to each attacker for removing at least 1 objective.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +1 (win).
- +1 per removed objective (attacker).
- -1 (bottle out).