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45. Takeover

By order of Lord Helmawr, I seize this territory!

Source: Book of Ruin

Attacker & Defender

The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.

Battlefield

Standard. Additionally, include 3 landmarks.

Crews

  • Attacker: Custom (10)
  • Defender: Random (10)

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Standard, with some exceptions:

  • Attacker deploys first.
  • Defender deploys last.
  • Finally, defender deploys 3 landmarks
    • (or designate pieces of terrain):
    • Within 18” of the centre of the battlefield.
    • At least 12” from another landmark (measured from the centre).
    • Not within or surrounded by impassable terrain.

Surprise Assault

The attacker is making a prepared assault against the enemy territory to capture a number of key points - or landmarks - to take control of the local area.

Landmarks

The defender controls all landmarks at the start of the battle. The attacker can take control of a landmark by having more fighters than the defender within 3” of the centre of the landmark. Once captured, it is permanently controlled by the attacker.

Ending the Battle

The battle ends when at least one of the following is true:

  • Only one gang has fighters remaining (at the start of a round).
  • The end of round 10.
  • At the end of a round when all 3 landmarks are captured by the attacker.

Victory

The attacker wins if all 3 landmarks are captured or no defending fighters are left on the battlefield. Otherwise the defender wins.

Rewards

Credits

  • Attacker: D6x10 per captured landmark.
  • Defender: 2D6x10 for winning.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 for participating in capturing a landmark.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 for winning.
  • -1 to any gang that bottled out.