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120. Bar Defence

“I’ll have to have that Wild Snake to go!”
- Vespa ‘Minx’ Merdena, House Orlock

In this scenario, a small group of fighters attempt to defend a beloved drinking hole from attackers.

Source: Cinderak Burning

Battlefield

Standard (Sector Mechanicus): 2'x2'. The centre should have some cover representing the bar with a large vat of Wild Snake next to it.

Crews

  • Attacker: Random (D3+3) + Reinforcements.
  • Defender: Custom (4).

No vehicles or mounts.

Tactics Cards

  • Custom (2).

Deployment

  1. Defender: Within 6" of the vat of Wild Snake.
  2. Attacker: Within 3" of any battlefield edge.

Home Turf Advantage

Defender:

  • Bottle tests: Roll 2D6 and discard the highest.
  • Rally tests: +1 (not relevant in this scenario).
  • Hangers-on: Included in the crew on a 4+ (roll individually).

Drunken Heroes

A small group of fighters attempt to defend a beloved drinking hole from attackers. The vat of Wild Snake must be protected at all costs! Luckily the defenders are drunk on Wild Snake making them shrug off damage.

Defenders gain the following:

  • When wounded, roll 5+ to not lose the wound.
  • Cannot be Pinned.
  • Automatically pass Cool checks.

Save The Wild Snake

Attackers can destroy the vat of Wild Snake by making a successful melee attack against it.

Reinforcements

  • 2 fighters per gang.
  • Each End phase (starting on the 2nd round).
  • Randomize the battlefield edge.
Ambigious content

The scenario is contractory here whether the defender should have reinforcements (but they probably shouldn't). The scenario reads:

The attacker can use Reinforcements, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. In the second round, and each round thereafter, up to two random fighters from each gang will arrive in the End phase on a random battlefield edge.

Ending the Battle

The battle ends if any of the following is true:

  • Only one gang remains.
  • The vat of Wild Snake is destroyed.

Victory

The attacker wins if the vat of Wild Snake is destroyed or no defenders remain. Otherwise the defender wins.

Rewards

Credits

  • Winner: 2D6x10.
  • Loser: D6x5.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 for destroying the vat of Wild Snake

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 (win).
  • -1 (bottle out).
Narrative Variant

Shootout At The Lucky Six

If players wish, they may use this scenario to represent the defence of the Lucky Six by the Merdena sisters.

In order to do this, make the following changes:

  • The defender uses Margo Merdena, and three Orlock Road Captains to represent Mindi, Vivian and Vespa Merdena.
  • The attacker uses a Goliath gang.
  • The Merdena sisters ignore any wound taken on a 3+ instead of a 5+.