Skip to main content

91. Stealth Attack

Walk softly and carry a primed frag grenade.

In the Stealth Attack scenario, one gang has snuck into the heart of another gang’s settlement in order to complete a covert mission.

Outcast Scenario

While this scenario can be played in any campaign, there are additional effects when played in an Outlander campaign. These are noted throughout this scenario.

Phase 3 only

Cannot be used in phase 1 of the campaign.

View the full page on Outcast Scenarios.

Source: Book of the Outcast

Attacker & Defender

Tie-breaker for determining the attacker:

  1. Highest rating.
  2. Roll-off (the winner can choose attacker/defender).

The other gang is the defender.

Outlander Campaign

The gang who issued the challenge is the attacker.

Battlefield

Standard.

Outlander Campaign

If the defender has any defences then these may be placed anywhere on the battlefield.

Crews

  • Attacker: Custom (10).
  • Defender: Random (5 Sentries) + Reinforcements.

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

  1. Defender (Sentries): Anywhere.
  2. Attacker:
    • Within 2" of a single battlefield edge.
    • At least 6" from any defenders.
    • Within 12" of all other friendly fighters.

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Home Turf Advantage

Defender:

  • Bottle tests: Roll 2D6 and discard the highest.
  • Rally tests: +1.
  • Hangers-on: Included in the crew on a 4+ (roll individually).

Raiders

The attacker is looking to cause some damage or make off with some loot.

The attacker secretly chooses one of the following objectives at the start of the battle:

  • Asssassination: Secretly choose one defender (part of Reinforcements, not Sentry and not in Recovery). Take that fighter Out of Action.
  • Sabotage: Secretly choose 3 terrain features completely within 12" of the centre of the battlefield. An attacker B2B with one any of these terrain features can spend a Double action (Sabotage). Sabotage at least 2 terrain features 3 times each.
  • Ransack: Attackers that move B2B with the opposite battlefield edge can be removed from the battlefield edge. At the start of the following round (after determining Priority), place removed fighters B2B with the edge they moved off from with a loot casket each. Get at least 1 of these loot caskets back to the attacker's deployment zone.

Ending the Battle

The battle ends when any of the following are true:

  • Only one gang remains on the battlefield.
  • The attacker completed the chosen objective.

Victory

The attacker wins by completing the chosen objective, otherwise the defender wins.

Rewards

Credits

  • Attacker: 2D6x10 for winning.
  • Defender: D6x10 for winning.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +D6 to the attacker completing the assassination objective.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 to the attacker for completing the sabotage objective.
  • +1 to the attacker for completing any other objective.
  • -1 for bottling out.
Outlander Campaign

Resources

The attacker gains one of the following rewards depending on which objective was completed:

Assassination (all of the following):

  • D3 Power.
  • D3 Sustenance.

Ransack (choose one):

  • D6 Power.
  • D6 Salvage.
  • D6 Sustenance.

Sabotage:

  • D6 Salvage.