12. Last Stand
The Guilders are gunning for a gang and will take them down at any cost!
Source: Necromunda 2018 Rulebook
Attacker & Defender
The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.
Battlefield
Standard.
Crews
- Attacker: Custom (D3+6) + Reinforcements.
- Defender: Random (D3+5).
Home Turf Advantage
Defender:
- Bottle tests: Roll 2D6 and discard the highest.
- Rally tests: +1.
- Hangers-on: Included in the crew on a 4+ (roll individually).
Tactics Cards
- Attacker: Custom (2).
- Defender: Random (2).
- Underdog (starting crew cost): +1 random per 100 credits.
Deployment
The defender deploys their entire crew within 6” of the centre of the board. Then the attacker deploys their entire crew within 2” of all board edges.