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78. Break In

Seizing their chance to secure some loot, the attacking gang heads straight for the stronghold's armoury.

Source: Hive War Rulebook 2021

Attacker & Defender

The winner of a roll-off chooses whether to be the attacker or defender.

Battlefield

20"x16" as shown (each square is approximately 2"x2").

4 Loot are placed at the centre.

LOOT = Loot Casket

Crews

  • Random (5).

Tactics Cards

  • Draw 2, keep 1.

Deployment

  • Defender: Green.
  • Attacker: Red.

Steal The Loot

Count how many Loot are opened.

Ending the Battle

The battle ends when only one gang has fighters remaining on the battlefield.

Victory

The gang that opened most Loot is the winner. Otherwise it's a draw.

Rewards

Experience

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.
Linked Rewards

Hive War Rulebook (N21) has a simplified 'linked' campaign. This campaign only has the following reward:

  • 50 credits per opened loot with the contents of an Ammo cache (4+).