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124. Experimental Testing

In this scenario, a gang has agreed to test some experimental stimms in an effort to gain an edge over their more powerful adversaries.

Source: White Dwarf 482

Underdog Scenario

This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:

  • At least 400 less Gang Rating than the enemy.
  • Can be chosen if the underdog gets to choose the scenario (when rolling to determine which scenario is played).
  • Underdog tactics cannot be used in this scenario.

Attacker & Defender

The Underdog is the attacker (otherwise roll-off).

Battlefield

Standard (Sector Mechanicus).

Crews

Custom.

Deployment

Standard.

Experimental Stimms

A gang has agreed to help a Rogue Doc in testing some experimental stimms in an effort to gain a temporary edge over their more powerful adversaries this battle.

Attackers can roll a D6 at the start of each activation:

  D6  Result
1Bad Reaction: Suffer a Flesh Wound. Cannot perform any actions this activation.
2-4That's Not Quite Right…: Suffer a Flesh Wound and gain +1 S and M until the fighter's next activation.
5-6That's the Good Stuff: +1 action this activation.

Ending the Battle

The battle ends when only one gang has models remaining.

Victory

The last remaining gang is the winner. Otherwise it is a draw.

Rewards

Credits

  • Winner: D6x10.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 to attackers per dose of experimental stimm taken.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 (win).
  • -1 (bottle out).