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125. Cargo Run (v2)

In this scenario, the Underdog tries to destroy a valuable shipment before the other gang can escort it to its destination.

Source: White Dwarf 482

Underdog Scenario

This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:

  • At least 400 less Gang Rating than the enemy.
  • Can be chosen if the underdog gets to choose the scenario (when rolling to determine which scenario is played).
  • Underdog tactics cannot be used in this scenario.

Attacker & Defender

The Underdog is the defender (otherwise roll-off).

Battlefield

Standard (Ash Wastes & Rolling Roads).

Crews

Custom.

Deployment

  1. Attacker: At least 18" from the Trailing Edge.
  2. Defender: Within 6" of the Trailing Edge. Place 3 Loot caskets (Cargo Crates) anywhere (can be placed on friendly vehicles).

Cargo Delivery

The Underdog tries to destroy a valuable shipment before the other gang can escort it to its destination.

The Cargo Crates are destroyed in the following situations:

  • When an attacker opens it (don't determine the content the normal way for loot caskets).
  • Leaving the battlefield. |

Ending the Battle

The battle ends if any of the following is true:

  • Only one gang remains.
  • After round 6.

Victory

The defender wins if 2+ Cargo Crates are on the battlefield and held by friendly models. Otherwise the attacker wins.

Rewards

Credits

  • Attacker: D6x5 per destroyed Cargo Crate.
  • Defender: D6x10 per Cargo Crate on the battlefield.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 to attackers per Wound inflicted on enemy vehicles.
  • +D3 to attackers per Cargo Crate destroyed.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 (win).
  • -1 (bottle out).