125. Cargo Run (v2)
In this scenario, the Underdog tries to destroy a valuable shipment before the other gang can escort it to its destination.
Source: White Dwarf 482
Underdog Scenario
This scenario is designed for an underdog gang to have a high-risk/high-reward opportunity against a considerably stronger enemy:
- At least 400 less Gang Rating than the enemy.
- Can be chosen if the underdog gets to choose the scenario (when rolling to determine which scenario is played).
- Underdog tactics cannot be used in this scenario.
Attacker & Defender
The Underdog is the defender (otherwise roll-off).
Battlefield
Standard (Ash Wastes & Rolling Roads).
Crews
Custom.
Deployment
- Attacker: At least 18" from the Trailing Edge.
- Defender: Within 6" of the Trailing Edge. Place 3 Loot caskets (Cargo Crates) anywhere (can be placed on friendly vehicles).
Cargo Delivery
The Underdog tries to destroy a valuable shipment before the other gang can escort it to its destination.
The Cargo Crates are destroyed in the following situations:
- When an attacker opens it (don't determine the content the normal way for loot caskets).
- Leaving the battlefield. |
Ending the Battle
The battle ends if any of the following is true:
- Only one gang remains.
- After round 6.
Victory
The defender wins if 2+ Cargo Crates are on the battlefield and held by friendly models. Otherwise the attacker wins.
Rewards
Credits
- Attacker: D6x5 per destroyed Cargo Crate.
- Defender: D6x10 per Cargo Crate on the battlefield.
Experience
Scenario specific rewards:
- +1 for taking part.
- +1 to attackers per Wound inflicted on enemy vehicles.
- +D3 to attackers per Cargo Crate destroyed.
Standard rewards:
- +1 for taking an enemy Out of Action.
- +1 for taking an enemy Leader or Champion Out of Action.
- +1 for killing an enemy (during the battle).
- +1 for Rallying.
Reputation
- +D3 (win).
- -1 (bottle out).