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121. Star Chamber Attack

“Behold the Ravenous One! Blessed by the Lord of Skin and Sinew, his hunger is unending!”
- C'mor Preyborn, Propagandist, Cult of the Ravenous One

In this scenario, a gathering is interrupted when a rival gang attacks.

Source: Apocrypha: Sump City Sinking

Attacker & Defender

The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.

Battlefield

Standard (Zone Mortalis / Sector Mechanicus).

Crews

  • Attacker: Random (D3+2) + Reinforcements.
  • Defender: Custom (8).

No vehicles or mounts.

Tactics Cards

  • Custom (2).
  • Underdog (Gang Rating): +1 random per 100 credits.

Deployment

  1. Defender: Within 9" of the centre of the battlefield.
  2. Attacker: Within 3" of any battlefield edge.

Reinforcements

  • 2 fighters per gang.
  • Each End phase (starting on the 2nd round).
  • Randomize the battlefield edge.

Home Turf Advantage

  • Defender:
    • Bottle tests: Roll 2D6 and discard the highest.
    • Rally tests: +1.
    • Hangers-on: Included in the crew on a 4+ (roll individually).

Fleeing The Battlefield

If one gang voluntarily bottles out and subsequently flees the battlefield, the opponent automatically wins the scenario.

Ending the Battle

The battle ends after round 6.

Victory

The attacker wins if at least 2 attackers are within 6" of the centre at the end of the battle. Otherwise the defender wins.

Rewards

Credits

  • Winner: 2D6x10.
  • Loser: D6x10.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +D3 for taking an enemy Leader OoA.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 (win).
  • -1 (bottle out).
Narrative Variant

Sump City Sinking

If players wish, they may use this scenario to represent the battle between the Delaque and the Cult of the Ravenous One.

In order to do this, make the following changes:

  • The defender's gang should be a Delaque gang and should include at least one Spyker.
  • The attacker's gang should be a Corpse Grinder Cult gang.
  • The Confluence of Shadows (see Spyker profile) and Blessed by the Lord of Skin and Sinew (see CGC fighter profiles) rules are both in effect.

Resistant To The Wyrd

If one or more Ironhead Squat Prospectors are targeted by a Wyrd Power then one of them may attempt to Disrupt the power as if they were a psyker.