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58. Clandestine Rendezvous

Rival gangers ambush a surreptitious meeting between a gang and a corrupt official.

Source: White Dwarf, December 2019

Gang Raid

Gang Raids scenarios are designed to be shorter than standard games and have some limitations and exceptions to the normal rules:

  • No Leaders, Hangers-on, Brutes or Hired Guns.
  • Max 1 Champion.
  • No Resource at stake.
  • No Infiltrate.
  • No Loot caskets (unless otherwise stated).

Bottle Tests

D3 + Seriously Injured + Out of Action > starting crew

View the full page on Gang Raids.

Attacker & Defender

The gang who chose this scenario is the attacker, the other is the defender. Otherwise, randomize one gang to choose who to be attacker and defender.

Battlefield

  • Standard: 2"x2".

Crews

  • Attacker: Custom (5).
  • Defender: Custom (4).

Tactics Cards

  • Custom (1).
  • Underdog (starting crew cost): Random (1) per 100 credits.

Deployment

  1. The Corrupt Enforcer: Centre.
  2. Defender: Within 4” of the centre.
  3. Attacker: Anywhere at least 4” away from enemies.

Objectives

  • Attacker: Kill the Corrupt Enforcer and wipe out the rivals in the process (if possible).
  • Defender: Escort the Corrupt Enforcer to safety.

Ambush

  • Attacker: Starts with Priority in the first round.
  • Defender: Pass a Cool test for each fighter when activating in the first round, or the fighter can only make 1 action this round (instead of 2).

Corrupt Enforcer

MWSBSSTWIALdClWilInt
5"4+4+3314+17+7+7+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Enforcer Boltgun12"24"+1-4-124+Rapid Fire (1)
Shock staveE2"--S+1-1-Melee, Shock, Versatile

Wargear: Hardened Flak, Armoured Undersuit.

Special Rules

  • Counts as a normal fighter in the defender’s crew.
  • Can't take part in a Group Activation.

To Safety

The Corrupt Enforcer can escape at the start of any End phase if Active and within 1” of any battlefield edge.

Ending the Battle

The battle ends when at least one of the following is true:

  • Only one gang has fighters remaining (at the end of a round).
  • The Corrupt Enforcer has escaped.
  • The Corrupt Enforcer is out of Action.

Victory

The defender wins if the Corrupt Enforcer is escorted to safety. The attacker wins if the Corrupt Enforcer is taken Out of Action. Otherwise it is a draw.

Rewards

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 for taking the Corrupt Enforcer Out of Action.
  • +1 to the winning Leader (regardless of whether they took part in the battle or not).

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +1 to the defender for winning.
  • +D3 to the attacker for winning.
  • -1 for bottling out.