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100. The Beast

"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."
- Purven Grey, Dust City Roadwarder

In this scenario, two gangs attempt to take control of an outland settlement.

Source: Necromunda 2018 Rulebook

Battlefield

Standard (Ash Wastes).

Crews

Custom (10). Vehicles can be included.

Tactics Cards

  • Custom (2).
  • Underdog (starting crew cost): +1 random per 100 credits.

Deployment

Randomize a gang to choose a battlefield edge and set up the entire crew within 6". The opponent sets up within 6" of the opposite edge.

The Beast Stirs

It doesn't pay to think too hard about what's living under all this ash…

At the start of each round, each gang (starting with the gang with Priority) places 1 Beast's Lair anywhere at least 6" from a model.

At the end of each round, remove all Beast's Lairs.

The Beast's Lair

Use the Beast's Lair special rule.

Ending the Battle

The battle ends (at the end of any round) if max 1 gang remains.

Victory

The last remaining gang is the winner. Otherwise it is a draw.

Rewards

Credits

  • Win: D3x10.

Experience

Scenario specific rewards:

  • +1 for taking part.
  • +1 if surviving at least one Beast encounter.

Standard rewards:

  • +1 for taking an enemy Out of Action.
  • +1 for taking an enemy Leader or Champion Out of Action.
  • +1 for killing an enemy (during the battle).
  • +1 for Rallying.

Reputation

  • +D3 (win).
  • +1 to both gangs if this was the first battle against each other.