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6. Smash & Grab

“Defend the cargo at all costs, or no one’s getting paid!” - Fredriik Jargen, Prime Movers, House Van Saar

In this scenario, one gang aims to steal some loot caskets the other gang has been paid to protect.

Source: Necromunda 2023 Rulebook

Attacker And Defender

In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign, then the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding whether they will attack or defend.

Battle Type

This scenario is an Underhive battle, vehicles and wargear that grant the Mounted condition cannot be included in either gang’s starting crew.

Battlefield

This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Scenario Rules: Choose Crew section. The attacker uses the Custom Selection (8) method to choose their crew. The defender uses the Hybrid (3+D6) method to choose their crew.

Deployment

This scenario uses the standard rules for deployment as described in Scenario Rules: Gang Tactics.

Additionally, the defender sets up five loot caskets within their deployment zone, at least 4" from the edge of the battlefield. No other loot caskets are used in this scenario.

Gang Tactics

This scenario uses the standard rules for gang tactics as described in Scenario Rules: Gang Tactics.

Ending The Battle

If either gang has no fighters left on the battlefield at the end of any round, the battle ends immediately.

Victory

The attacker wins if, at the end of the battle, they have opened at least three loot caskets. Otherwise, the defender wins.

Rewards

Credits

The defender adds D6x10 credits to their Stash for each loot casket which was not opened.

Experience

The victorious gang Leader earns D3 XP (regardless of whether they took part in the battle or not).

Reputation

The victorious gang gains D3 Reputation. If either gang bottled out, they lose 1 Reputation.

Loot Caskets

The defender cannot open any loot caskets; they will not be paid for any that are tampered with.

If the attacker opens a loot casket, instead of rolling on the usual table, use the table below:

 D6 Result
1Booby Trapped: The loot casket was rigged to explode! Place the 5" blast maker centred over the loot casket, every model hit by it suffers a S4, AP -, D1 hit. Then remove the loot casket.
2-5Valuable Goods: Add D6x10 credits to the attacking gang’s Stash. Then remove the loot casket.
6Jackpot: Add 3D6x10 credits to the attacking gang’s Stash. Then remove the loot casket.

Fleeing The Battlefield

If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario. If the attacker wins in this way, roll for each remaining loot casket ignoring each result of Booby Trapped.