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Goliath Gene-Smithing

Source: House of Chains

Goliaths are unique among the denizens of Necromunda, as they were grown for a purpose, rather than having evolved through chance; that purpose being to work the factories of the hive world. Engineered to be hardy and resilient, as well as strong and stoic, they excel in their task, though the legacy of their creation continues to shape them. Even when the Clan House broke away from its creators and earned its freedom, it took with it this heritage of genetic manipulation. The Goliaths’ gene-smithed past means there remains substantial genetic variance within each clan enclave and gang, each drawing their lineage from a different bio-lab, or Alpha. Some represent the best of their kind, toughest of the tough, and are blessed with the most valuable genetic gifts. While others carry biological missteps, their strength and toughness won at a price to their minds or their longevity. Then there are those that are barely true Goliaths at all, their bodies carrying the weakest of the clan’s genetics, even though their loyalty to the Over-tyrant remains undiminished.

Using Gene-Smithing

Goliath Gene-smithing is a collection of rules allowing players to further customise their gangs by determining the genetic legacy of their fighters. They provide a huge amount of variety within a Goliath gang, and can be used to create small elite gangs of genetically superior Natborn, flesh-cursed gangs of Vatborn suffering from the biological tampering of their creators, or even gangs of aspiring Unborn who share few of the benefits of the Goliaths but who hope to prove themselves to the clan. Players can also run baseline Goliath gangs without spending any extra credits on Gene-smithing, simply by running gangs of Vatborn without any upgrades.

To use these rules, fighters must choose a sub-type (Natborn, Vatborn or Unborn) when they are added to the gang – Vatborn being the default sub-type. The cost of their sub-type is added to the fighter’s credits cost, as detailed in the House Goliath gang list. Other upgrades are optional, and can be added to fighters using the following guidelines:

  • Fighters can only be Gene-smithed when they are added to the gang. Under unusual circumstances the Arbitrator might allow a fighter to be Genesmithed during campaign downtime.
  • The fighter can only select Gene-smithing upgrades from those available to their sub-type (as detailed on the Vatborn, Natborn and Unborn tables as follows):
    • Fighters with the Gang fighter (Juve), (Prospect) or (Ganger) special rule can have a maximum of one Gene-smithed upgrade.
    • Fighters with the Gang Hierarchy (Leader) or (Champion) special rule may have a maximum of two Gene-smithed upgrades.

Customise the gang by determining the genetic legacy of the fighters. New fighters added to the gang can be given one of the following origins (affecting cost and gang rating).

Goliath Sub-Types

Sub-typeCost
Vatborn+0 credits
Natborn+20 credits
Unborn+10 credits
info

Characteristic Changes

Some Gene-smithed upgrades either increase or decrease the characteristics of a fighter. After these changes have been made, the fighter’s new profile is considered to be their base profile for the purposes of Maximum Characteristics (see the Necromunda Rulebook). If a fighter has multiple Gene-smithed upgrades that alter their characteristics, then the effects are combined, either adding together or cancelling each other out.

Vatborn Fighters

Vatborn fighters make up the vast majority of Goliath gangs, and have all the usual gifts and drawbacks of their kind. They are, however, the most mutable of their clan, and have available to them a wide variety of options for genetic tampering, many having been grown for particular environments or purposes. Vatborn fighters have the Baseline Goliath special rule:

Baseline Goliath

Even without the genetic manipulation common within the clans, a Goliath is an impressive specimen. Vatborn fighters represent the baseline of the Goliath genetic line, and have no specific benefits or drawbacks.

When added to the gang, Vatborn fighters can choose from any of the Genesmithed upgrades opposite, adjusting the credits cost of the fighter accordingly. Note that some ‘upgrades’ have a negative cost. These represent flaws and deficiencies that weaken the fighter in some way. In these instances, the cost of the upgrade is deducted from the fighter’s base cost as shown in the Goliath gang list.

Vatborn Gene-Smithed Upgrades

UpgradeCredits
Reduced Bone Density
This fighter’s bones lack the rock-like solidity of most Goliaths.
Reduce either this fighter’s starting Strength characteristic or this fighter’s starting Toughness characteristic by 1.
-10
Corrupted Slug
A faulty data-slug has resulted in this fighter having only the basest level of education.
Reduce this fighter’s Leadership, Willpower and Intelligence by 1.
-5
Fearless But Foolish
A quirk of the indoctrination process has resulted in this fighter having almost no regard for their own life.
Increase this fighter’s Cool by 1, but reduce the fighter’s Intelligence by 1.
+5
Genetic Ancient
This Goliath comes from a long line of stable Vatborn, and carries within their body a kind of genetic memory, increasing their knowledge and sharpening their mind.
Increase this fighter’s Leadership, Willpower and Intelligence by 1.
+10
Hardened Immune System
Poison finds little purchase within this fighter’s flesh, their organs and blood designed to swiftly purge harmful substances.
Hits from weapons with the Gas or Toxin traits only ever affect this fighter on a roll of 6 when rolling against their Toughness.
+5
Hyper Healing
This fighter’s flesh retains many of the regenerative properties of the amneo-tank.
This fighter can roll an extra Injury dice when making a Recovery test and choose the dice they wish to use. In addition, during the post-battle sequence, if this fighter has any Lasting Injuries, roll a D6. On a 6, the fighter can heal one of their Lasting Injuries and remove its effects from their Fighter card.
+15
Nerve Burnout
Age and the brutality of gang warfare have caused a nerve burnout in this fighter, making them more unstable.
Reduce this fighter’s Cool by 1.
-5
Dermal Hardening
The fighter’s skin is far thicker than normal, akin to a coating of ballistic cloth wrapped around their entire body.
Increase this fighter’s Toughness by 1.
+10
Terminal Biology
The years are catching up with this fighter, and their body is beginning to fail them.
Each time the fighter suffers a Lasting Injury (i.e., an effect that reduces one of their characteristics or results in them having to be taken to the Docs) roll a D6. On a roll of 1, the fighter perishes and is removed from the gang’s roster.
-10
Overdeveloped Musculature
Massive slab-like muscles cocoon this fighter, and even their muscles have muscles! All this extra bulk does, however, mean they are slow, even by the standards of their kind.
Increase this fighter’s Strength by 1 but reduce their Initiative by 1.
+5

Natborn Fighters

Natborn are longer lived and more ‘evolved’ than their genetic cousins from the vat, though the promise of a longer life, and their superior intelligence, makes them less reckless with their existence. They enjoy some of the most potent genetic gifts of all Goliaths representing, as they do, a development of the clan’s genetic heritage from its inception as a slave race. Natborn fighters have the Clever but Cautious and Physical Perfection special rules:

Clever But Cautious

The curse of heightened intelligence and a longer life means more incentive to hang on to both.

Natborn alter their starting characteristics by increasing their Intelligence by 2, increasing their Willpower by 1 and decreasing their Cool by 1.

Physical Perfection

Natborn have the blessing of near-perfect flesh and can build their muscles faster than any of the other Goliath sub-types. Natborn Leaders, Champions, Prospects, Juves and Specialists can increase their Strength or Toughness at a cost of 6 XP rather than 8 XP. When Natborn Gangers gain an Advancement, they can either roll on the Ganger Advancement table (see the Necromunda Rulebook), or increase either their Strength or Toughness by 1.

When added to the gang, Natborn fighters can choose from any of the Genesmithed upgrades below, adjusting the credits cost of the fighter accordingly. Note that some ‘upgrades’ have a negative cost – this represent flaws and deficiencies that weaken the fighter in some way. In these instances, the cost of the upgrade is deducted from the fighter’s base cost as shown in the Goliath gang list.

Natborn Gene-Smithed Upgrades

UpgradeCredits
Adaptive Biology
The gifts of a strong genetic legacy have given this fighter almost preternatural levels of strength and resilience, their body adapting swiftly to counter the worst Necromunda has to offer.
This fighter may re-roll any Strength or Toughness checks they are required to take. Hits from weapons with the Gas or Toxin traits must re-roll the dice to see if they inflict an injury should they successfully equal or beat the fighter’s Toughness.
+10
Adaptive Mind
Genetic memory combined with an evolving intelligence grants this fighter an instinctive understanding of countless fighting styles and skills.
This fighter counts their Secondary skill sets as Primary skill sets when spending XP.
+5
Alpha’s Lineage
The blood of the Alpha flows in this fighter’s veins, making them a formidable addition to any underhive gang.
This fighter counts the Leadership skill set as one of their Primary skill sets. In addition, if this fighter has the Group Activation (X) special rule, they may activate one more fighter than normal when using it. If the fighter does not have the Group Activation (X) special rule, they gain the Group Activation (1) special rule:
Group Activation (1): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Goliath fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation’:
  • The controlling player must nominate all of the fighters who will be activated in this way before any of them is activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.
Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.
+20
Iron Flesh
Generations of forge workers have passed onto this fighter an impressive resistance to pain, their skin hardened against both blades and burning gobbets of steel.
Increase this fighter’s Wounds characteristic by 1.
+10
Over-Engineered
This fighter represents a mismatch of genetic heritages, some beneficial, some detrimental, making it more likely their body will betray them.
When this fighter must roll on the Lasting Injury table, they must roll twice and accept the higher result. This Gene-smithed upgrade cannot be combined with Redundant Organs.
-10
Prime Specimen
This fighter is a perfect example of their kind, and represents the ideal that all Goliaths aspire to.
This fighter can improve one of their characteristics by 1.
+10
Rapid Muscle Growth
With a minimum of effort, this fighter can build up their muscles until they are hulking beasts, massive even compared to the largest of their kind.
This fighter can increase their Strength characteristic by up to 3 points, rather than the usual 2.
+5
Redundant Organs
Extra organs have grown in this fighter’s body, providing them with redundancies in case of severe internal trauma.
When this fighter must roll on the Lasting Injury table, they may roll twice and accept the lower result. This Gene-smithed upgrade cannot be combined with Over-engineered.
+15
The Tyrant’s Own
The Over-tyrant’s offspring are among the strongest of all Goliaths, and often walk the path of the Alpha, their gaze set upon one day claiming the title of Over-tyrant for themselves.
This fighter can improve any two of their characteristics by 1. Only a Forge Tyrant (Leader) may take this Gene-smithed upgrade.
+20
Tyrant’s Pride
Goliaths grow in power only through competition with their kin, and the strongest among them soon defeat all challengers to their dominance, leaving them surrounded by lesser warriors.
Only a Forge Tyrant (Leader) may take this Genesmithed upgrade. However, this fighter’s gang can include no fighters with the Gang Hierarchy (Champion) special rule.
-20

Unborn Fighters

As outsiders, Unborn fighters bring a variety of benefits from other parts of Necromunda to House Goliath. They are also among the hardiest of the clan, often having survived great pain and peril to be counted as one of the Clan House. Unborn fighters have the ‘Outsider’ special rule:

Outsider

A life before joining the Clan House has given the Unborn a wider experience of Necromunda and its societies than most Goliath ever see.

Unborn fighters can choose to have an additional Primary skill set chosen from: Agility, Brawn, Combat, Cunning, Ferocity, Shooting or Savant. However, Unborn fighters may never select skills from the Muscle skill group.

When added to the gang, Unborn fighters can choose from any of the Genesmithed upgrades below, adjusting the credits cost of the fighter accordingly. Note that some ‘upgrades’ have a negative cost as they represent flaws and deficiencies that weaken the fighter in some way. In these instances, the cost of the upgrade is deducted from the fighter’s base cost as shown in the Goliath gang list

Unborn Gene-Smithed Upgrades

UpgradeCredits
Data-Slug Overlay
Something has gone wrong with the data-slug, its false engrams overlaying this fighter’s own memories, making them prone to flashbacks and bouts of madness.
When this fighter activates for the first time in a battle, they must make an Intelligence check. If the check is failed, they become subject to the Insane condition (see the Necromunda Rulebook).
-10
Doc’s Experiment
While this fighter was under the knife, the doc decided to try an experimental procedure.
Select two of the following characteristics: Movement, Strength, Toughness or Wounds. Increase one characteristic by 1 and decrease the other characteristic by 1. You cannot choose a characteristic to decrease if doing so would lower it to 0.
+5
Doc’s Failure
While this fighter was under the knife, the doc may not have been focused enough on the task at hand...
Select two of the following characteristics: Movement, Strength, Toughness or Wounds. Decrease both by 1. You cannot choose a characteristic to decrease if doing so would lower it to 0.
-10
Genetic Outsider
An air of distrust surrounds this fighter, no matter how hard they try to prove themselves, other Goliaths are unsettled by their presence.
This fighter cannot use the Group Activation (X) special rule. Only a Forge Tyrant (Leader), or Forge Boss (Champion) may take this Gene-smithed upgrade.
-5
Malformed
Muscle grafts have given this fighter the size and appearance of a Goliath, but all the extra weight makes them ungainly and slow.
This fighter increases their Strength characteristic by 1, but reduces their Initiative characteristic by 1.
+5
Proto Goliath
This fighter has yet to undergo the transformative surgery to become accepted as a Goliath, though they aspire to be part of the clan.
Increase the fighter’s Movement by 1, reduce their Strength by 1, reduce their Toughness by 1, reduce their Cool by 2, increase their Intelligence by 2, and increase their Willpower by 1.
-10
Scar Tissue
Great knots of scar tissue cover this fighter’s body, inuring them to both pain and damage.
Reduce the Damage of all hits suffered by this fighter by 1, to a minimum of 1.
+10
Survivor
This fighter has suffered untold hardship during their life, yet each time death has tried to claim them, they have fought their way back from the abyss.
When making Recovery tests for this fighter, they can re-roll one of the Injury dice rolled.
+10
Stimm Implant
Experimental organs have been implanted in this fighter, feeding a steady stream of chems into their blood.
When this fighter activates, they can choose to increase their Strength by 2 until the end of the round. However, if they do they must roll a D6 in the End phase. On a roll of 4+, they will suffer a Flesh Wound.
+5
Two Lives
Despite being remade into a Goliath, this fighter retains some of the skills from their previous life, memories that can sometimes be dredged to the surface.
Whenever this fighter gains a skill as an advancement, or for free during gang creation, randomly generate a second skill from their Primary or Secondary skill sets. Make a note on this fighter’s Fighter card that these two skills are a pair. Whenever this fighter is selected to take part in a battle, one of these skills, determined at random, will be forgotten. To determine which skill is forgotten, assign one skill the numbers 1-3, and the other skill the numbers 4-6, then roll a D6. The number rolled indicates which of the pair of skills is forgotten.
+5

The Irontree Reavers

DESIGNER’S COMMENTARY

Presented below are special rules that will allow you to recreate the events described in Twins of Two Tunnels, as well as new options for Underhive Outcast and Goliath gangs. If the Arbitrator wishes, these rules can be used during a campaign.

The following additional Goliath Gene-smithing options are available when founding a Goliath gang:

UpgradeCredits
Thermal Resistance
Vatborn Goliaths only
This fighter has been designed to work the heat of the forges for cycles at a time without breaks and as such their body has been adapted to withstand great heat without damage.
Reduce the Strength of any attacks made with the Blaze trait against this fighter by 1, to a minimum of 1.
+10
Enhanced Stamina
Natborn Goliaths only
Some Goliaths come from long lines of cargo handlers, and a genetic legacy of hefting large, heavy and cumbersome loads around has left this fighter with the ability to carry far more than even their fellow Goliaths can manage.
This fighter may treat weapons marked with a * as only taking up one of their weapon slots.
+20
Unique Organ Transplant
Unborn Goliaths only
When this fighter was under the knife being transformed into a Goliath, something went wrong and they only survived due to the Doc using specially gene-coded organs that are expensive to maintain or replace.
When this fighter suffers a Critical Injury, increase the credit cost of the Medical Escort action for them by D6x10 credits.
-10

Source: Apocrypha Necromunda: Twins of the Two Tunnels