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House Escher

Gang Composition

House Escher follows the normal rules for Gang Composition.

Special Rules

Follow normal rules as other gangs with the following exceptions:

  • Chem-alchemy Elixir: A gang visiting the Trading post during the post-battle sequence can buy any number of doses (Common).
  • Fighters promoted to Champion can only become a Matriarch, not a Death-Maiden.
  • Death-Maidens do not have Group Activation (1).

Fighters

125 credits

Gang Queen (Leader)

MWSBSSTWIALdClWilInt
5”3+3+3322+35+5+6+7+

Skills: 1 Primary (custom).
Restrictions: None.
Special Rules: Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2).

100 credits

Gang Matriarch (Champion)

MWSBSSTWIALdClWilInt
5”3+3+3322+26+6+6+6+

Skills: 1 Primary (custom).
Restrictions: None.
Special Rules: Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1).

115 credits

Death-Maiden (Specialist Champion)

MWSBSSTWIALdClWilInt
6”2+3+3422+38+4+7+7+

Skills: 1 Primary (custom).
Restrictions: Pistol and Close Combat.
Special Rules: Gang Hierarchy (Champion), Tools of the Trade, Poison Blood.

Poison Blood

Toxin weapons can re-roll 1s before modifiers (against Toughness).

50 credits

Sister (Ganger)

Cost: 50

MWSBSSTWIALdClWilInt
5”4+4+3313+17+7+7+7+

Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Ganger), Promotion (Escher Specialist), Tools of the Trade (Escher Specialist only).

45 credits

Wyld Runner (Juve Prospect)

MWSBSSTWIALdClWilInt
6”4+4+2313+19+7+9+9+

Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Prospect), Tools of the Trade, Promotion (Escher Gang Matriarch), Hot-headed, Fast Learner.

Limited Promotion

Can only be promoted to Champion (Matriarch).

20 credits

Little Sister (Juve)

MWSBSSTWIALdClWilInt
5”4+5+3313+18+8+8+8+

Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Juve), Promotion (Escher Specialist), Fast Learner.

220 credits

0-1 Khimerix (Brute)

MWSBSSTWIALdClWilInt
6”4+4+4533+38+7+7+8+

Skills: Crushing Blow.
Wargear: Chemical Cloud Breath Weapon, Mono-hook (same as: Sharp talons).
Restrictions: Khimerix Brute options.
Special Rules: Regeneration, Crushing Blow.

Regeneration

Unless ablaze, can spend a Simple action (Regeneration) to heal 1 wound on a 4+

Crushing Blow

Nominate one attack (before rolling to hit) to gain +1 S & D (if hitting).

120 credits

0-2 Phyrr Cat (Exotic Beast)

MWSBSSTWIALdClWilInt
7”3+-3312+27+8+7+8+

Wargear: Sharp talons (same as: Mono-hook).

Independent

Must try to remain within 9” of the owner (instead of 3”).

Lands on the Feet

-2 Strength to any falling damage.

50 credits

0-3 Phelynx (Exotic Beast)

MWSBSSTWIALdClWilInt
6”4+-3313+210+7+9+11+

Venomous Bite

If hitting on a 6 (before modifiers), apply Toxin.

Untamed

All attacks have Reckless (only has unarmed attack).

50 credits

Helion (Crew)

BSLdClWilInt
4+7+7+7+7+

Skill Access

AgilityCombatCunningDrivingFerocityLeadershipSavantShootingFinesse
LeaderPrimaryPrimarySecondary-SecondaryPrimary--Secondary
Champion (Specialist)PrimarySecondary--Secondary---Primary
ChampionPrimaryPrimarySecondary-SecondarySecondary--Secondary
Ganger (Specialist)PrimaryPrimarySecondary-Secondary----
Juve (Specialist)PrimarySecondarySecondary------
JuvePrimarySecondarySecondary------
Brute (Khimerix)SecondarySecondary--Primary----
Exotic Beast (Phyrr cat)Primary-Secondary------
Exotic Beast (Phelynx Cat)-Primary--Secondary----
Crew (Helion)---Primary-SecondaryPrimarySecondary-

Mount: Cutter

Cost: 85

  • Become Mounted.
  • Cannot be combined with any other Wargear that affects movement.
  • 9" Movement.
  • High Flight: Ignores all terrain, moves freely between levels without restriction and can never fall. Cannot ignore impassable terrain or walls and cannot - end its movement with its base overlapping an obstacle or the base of another fighter. Can move over enemy fighters (ignoring the 1" rule), but cannot end - the move within 1" of another fighter.
  • Must be equipped with one of the following (counts as being fitted with Suspensor and doesn't take up any weapon slots):
    • Twin-linked grenade launcher (frag & krak): 75
    • Twin-linked plasma gun: 110
    • Twin-linked heavy stubber: 200
  • Gas Trap Launcher: Can spend a Double action (Deploy Gas Trap) to place a gas trap within 1" and then move up to the Movement stat.

Vehicles

All vehicles in an Escher gang add the following to their equipment lists:

Escher Vehicle Equipment List

Weapons
ItemCredits
BASIC WEAPONS
Lasgun5
SPECIAL WEAPONS
Meltagun135
Needle rifle35
‘Nightshade’ chem-thrower135
Plasma gun100
HEAVY WEAPONS
Plasma cannon130
Wargear
ItemCredits
WEAPON ACCESSORIES
Hotshot las pack (lasgun & laspistol only)20
Las-projector (Pistol, Basic and Special Weapons only)35