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Measurement

Source: Necromunda Core Rulebook (2023)

Necromunda is a game that relies greatly on players measuring distances, be it between two models when making a ranged attack, or the distance a model can move during their activation.

Measuring Distances

In games of Necromunda, all distances are measured in inches (") with a range ruler or tape measure. Distances can only be measured when the rules call for it (for example, when checking the range between an attacking fighter and their target) – on Necromunda, there are very few certainties! Therefore, pre- measuring distances when making any kind of action is not allowed – declare the action and nominate any other models involved before range is measured.

Distances between models and any other battlefield objects (terrain features, objectives and so forth) are measured from the closest point of one base to the closest point of the other. If a model or an object does not have a base, measure to or from the closest point of the model or object overall.

When measuring to or from a Prone fighter, assume that their base occupies the same space as it would if they were Standing, as shown in the diagram below:

Measurement & Solid Terrain Features

Some terrain features such as the thick walls that separate corridors, the floors and ceilings that separate levels, or large rock formations looming up from the landscape are defined by the rules as ‘solid’. Unless stated, distances cannot be measured through any terrain feature defined as being solid.