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Slave Ogryns

Fighters

145 credits

Overboss (Leader)

MWSBSSTWIALdClWilInt
5”3+5+5533+38+5+9+8+

Skills: 1 Primary (custom).
Restrictions: None.

110 credits

Underboss (Champion)

MWSBSSTWIALdClWilInt
5”3+5+5534+28+7+9+9+

Skills: 1 Primary (custom).
Restrictions: None.

90 credits

Ganger

MWSBSSTWIALdClWilInt
5”4+5+5524+28+7+9+9+

Restrictions: None.

Loyal

Add 2 when assisting (instead of 1).

70 credits

Lobo-slave (Ganger)

MWSBSSTWIALdClWilInt
4”4+6+5525+25+5+10+10+

Restrictions: None.

Lobotomised

Do not become Pinned when hit by a ranged attack.

Slow-witted

May never be activated as part of a Group Activation.

Skill Access

AgilityBrawnCombatFerocityLeadershipShootingMuscle
Leader-PrimarySecondarySecondaryPrimary-Primary
Champion-PrimarySecondarySecondarySecondary-Primary

Special Rules

  • Can only be given Augmetic weapons when recruited.
  • Can't buy weapons from the Trading Post or Black Market (can only buy Wargear).
  • Can't discard weapons or have multiple Equipment Sets (can swap Wargear like normal).

Leader

Limited to Group Activation (1).

Champion

Can't Group Activate.

Ganger

Limited Learning Capacity: Can't be Promoted. If rolling 2 or 12 on the Ganger Advancement table, choose any other result instead.

Outlaw

Always Outlaw (can't change Alignment).

Runaway

Any fighters from this gang that are Captured and Sold to the Guilders are worth +D6x10.

House Rules (Necrodamus, A&A)
  • Should be able to swap and discard weapons like everyone else, except for Augmetic weapons that are physically attached to the fighter.
  • Should be able to buy weapons from the Trading Post and Black Market like everyone else.