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House Cawdor

Gang Composition

House Cawdor follows the normal rules for Gang Composition.

Special Rules

Follow normal rules as other gangs with the following exceptions:

  • Articles of Faith
  • Devout Masses,
  • Redemptionist Juve (Zealot):
    • Counts as a Juve (Specialist) for the purpose of not triggering Nerve tests to other friendly fighters when Seriously Injured or taken Out of Action. Other Juve (Specialists) must still take Nerve tests as normal.
  • Juve (Promotion):
    • Any Juve can be promoted to Redemptionist Ganger (Specialist).
    • Only Cawdor Juves can be promoted to Cawdor Ganger (Specialist).
  • Death of a Leader: If a fighter is promoted to new Leader's type will depend on the successor's type:
    • Cawdor: Cawdor or Redemptionist.
    • Redemptionist: Redemptionist.
  • Pious (Cawdor): Can re-roll Rally tests if the result is 2 (before modifiers).
  • Fanatical (Redemptionist): Can re-roll Nerve tests if the result is 2 (before modifiers).
  • Corrupted/Infected (Chaos, Genestealer Cult): Cannot generate or use Faith dice.
note

The distinction between 'Cawdor' and 'Redemptionist' is only used for the purposes of Piety/Fanatical and alignment, all fighters are otherwise considered 'Cawdor'.

Cawdor Fighters

100 credits

Word-Keeper (Leader)

MWSBSSTWIALdClWilInt
5”3+4+3324+24+6+5+6+

Skills: 1 Primary (custom).
Restrictions: None.
Special Rules: Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2), Pious, The Path We Follow.

90 credits

Firebrand (Champion)

MWSBSSTWIALdClWilInt
5”4+3+3324+25+6+7+6+

Skills: 1 Primary (custom).
Restrictions: None.
Special Rules: Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1), Pious, Righteous Warrior.

Righteous Warrior

Once per battle, can re-roll a Threshold test to perform an Act of Faith (all dice must be re-rolled).

45 credits

Cawdor Brethren (Ganger)

MWSBSSTWIALdClWilInt
5”4+4+3314+17+7+7+7+

Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Ganger), Promotion (Cawdor Specialist), Pious, Tools of the Trade (Cawdor Specialist), Devout Masses (Ganger).

80 credits

Cawdor Way-brethren (Prospect)

MWSBSSTWIALdClWilInt
6”4+5+3313+18+7+8+9+

Wargear: Ridge Walker.
Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Prospect), Tools of the Trade, Promotion (Cawdor Firebrand or Redemptionist Deacon), Born in the Saddle, Hot-headed, Fast Learner, Pious.

Promotion (Cawdor Firebrand or Redemptionist Deacon)

If, during the Downtime phase of a campaign, this fighter has gained five or more Advancements, this fighter may be promoted to become either a Cawdor Firebrand or a Redemptionist Deacon as the controlling player wishes.

When a fighter is promoted in this way, they will from now on count as a Cawdor Firebrand or a Redemptionist Deacon for the purposes of determining which equipment and skill sets they can access. Their existing characteristics do not change, but they will lose the Promotion (Cawdor Firebrand or Redemptionist Deacon), Born in the Saddle, Hot-headed, Fast Learner and Pious special rules and gain all the special rules associated with a Cawdor Firebrand or a Redemptionist Deacon, as appropriate.

Note that when a fighter is promoted in this way (especially when promoted to become a Redemptionist Deacon), an appropriate model should be used to represent their new category and type.

Born in the Saddle

This fighter is more comfortable on their mount than onfoot and would never be without it. Their Ridge Walker must be included on every Fighter card for this fighter.

Hot-headed

Fighters with this special rule have much to prove and often act on impulse alone, hoping to impress their superiors. Consequently, older and wiser fighters expect them to be short-lived. Should a fighter with this special rule be Seriously Injured or be taken Out of Action, friendly fighters that are within 3" do not have to take a Nerve test, unless they also have this special rule.

Fast Learner

During Campaign play, when this fighter gains a characteristic Advancement, they do not need to spend an additional 2 XP if the characteristic being improved has already been improved. In other words, this fighter may improve a characteristic any number of times (up to the maximum) for the basic XP cost shown each time.

Pious

A devout member of House Cawdor, this fighter adheres closely to the teachings of the Redemption, whilst dutifully denying the path of the fanatic. In addition, if this fighter rolls a natural double 1 on their Cool check when making a Rally test, they may immediately re-roll that Cool check.

20 credits

Bonepicker (Juve)

MWSBSSTWIALdClWilInt
6”5+5+3313+18+8+8+9+

Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Juve), Promotion (Cawdor or Redemptionist Specialist), Fast Learner, Pious, Devout Masses (Juve).

90 credits

0-2 Sheen Bird (Exotic Beast)

Cost: 90

MWSBSSTWIALdClWilInt
6”4+6+3213+28+7+8+9+

Wargear: Mandibles (same as: talons & beak).
Special Rules: Flight, Bate, Rake Away.

Flight

Ignores all terrain, moves freely between levels without restriction and can never fall. May not ignore impassable terrain or walls and may not end its movement with its base overlapping an obstacle or the base of another fighter.

Bate

When the owning fighter activates, make a Willpower test for the owning fighter. If failed, the Sheen Bird must attempt to charge the closest enemy fighter. If passed, the Sheen Bird activates as normal.

Rake Away

At the end of the activation, if the owner is Active or Pinned, a Willpower test can be made. If passed, make a free Move (Simple) action, or Retreat (Basic) action if Engaged, directly towards the owning fighter.

30 credits

Cawdor Road Preacher (Crew)

BSLdClWilInt
4+7+7+7+7+

Restrictions: Pistol.
Special Rules: Gang Fighter (Crew), Vehicle Crew, Pious, One of the Faithful.

Vehicle Crew

A Cawdor Road Preacher must always be equipped with a vehicle.

Pious

A devout member of House Cawdor, this model adheres closely to the teachings of the Redemption, whilst dutifully denying the path of the fanatic. If this model rolls a natural double 1 on their Cool check when making a Rally test, they may immediately re-roll that Cool check.

One of the Faithful

If this model is neither Wrecked nor Broken during the End phase, this model generates Faith dice as if they were a ganger. Additionally, this model may not be affected by any Article of Faith.

Redemptionist Fighters

100 credits

Redemptor Priest (Leader)

MWSBSSTWIALdClWilInt
5”3+4+3324+24+6+5+6+

Skills: 1 Primary (custom).
Restrictions: None.
Special Rules: Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2), Fanatical, The Path We Follow.

90 credits

Redemptionist Deacon (Champion)

MWSBSSTWIALdClWilInt
5”4+3+3324+26+6+5+7+

Skills: 1 Primary (custom).
Restrictions: None.
Special Rules: Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1), Fanatical, Fanatical Fervour.

Fanatical Fervour

Once per battle, can gain the following when Charging:

  • 2xA (base stat).
  • -1 hit modifier.
45 credits

Redemptionist Brethren (Ganger)

MWSBSSTWIALdClWilInt
5”4+4+3314+18+6+6+9+

Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Ganger), Promotion (Redemptionist Specialist), Tools of the Trade (Redemptionist Specialist), Fanatical.

40 credits

Zealot (Juve)

MWSBSSTWIALdClWilInt
6”4+5+3313+18+7+8+9+

Restrictions: Pistol, Basic, Close Combat.
Special Rules: Gang Fighter (Juve), Promotion (Redemptionist Specialist), Hot-Headed, Fast Learner, Fantatical.

55 credits

0-3 Cherub-Servitor (Exotic Beast)

MWSBSSTWIALdClWilInt
5”5+6+2213+17+5+5+9+

Wargear: None (unarmed attacks).
Special Rules: Flight, Bodyguard, Focus of Faith, Small Target, Nimble.

Flight

Ignores all terrain, moves freely between levels without restriction and can never fall. May not ignore impassable terrain or walls and may not end its movement with its base overlapping an obstacle or the base of another fighter.

Bodyguard

If the owner is within 2" and hit by a ranged attack, the hit and all its effects can be transferred to this fighter.

Focus of Faith

Can re-roll one die when generating faith dice (in the End phase) per friendly fighter with this special rule on the battlefield (not Seriously Injured or Broken).

Stealthy

-1 hit modifier when targeted by ranged attacks.

Small Target

Never a potential target for Stray shots.

Nimble

4+ save (unmodifiable by AP)

35 credits

Redemptionist Road Preacher (Crew)

BSLdClWilInt
4+8+6+6+7+

Restrictions: Pistol.
Special Rules: Gang Fighter (Crew), Vehicle Crew, Fanatical, One of the Faithful.

Vehicle Crew

A Cawdor Road Preacher must always be equipped with a vehicle.

Fanatical

A zealous follower of Redemptionist teachings, this model embodies the extreme beliefs of their cult, embracing the path of the fanatic. If this model rolls a natural double 1 on their Cool check when making a Nerve test, they may immediately re-roll that Cool check.

One of the Faithful

If this model is neither Wrecked nor Broken during the End phase, this model generates Faith dice as if they were a ganger. Additionally, this model may not be affected by any Article of Faith.

Shared Fighters

280 credits

0-1 Stig-Shambler (Brute)

MWSBSSTWIALdClWilInt
4”4+4+5444+29+8+9+8+

Restrictions: Stig-Shambler Brute options.
Wargear: Flak
Wargear: Twin-linked heavy stubber (custom), Heavy Club.

Intelligent Control

Can re-roll any failed Leadership, Cool, Willpower or Intelligence tests.

Move and Shoot

Can fire Unwieldy weapons as a Basic action with a -1 hit modifier (instead of the normal Double action).

Skill Access

Cawdor

AgilityBrawnCombatCunningDrivingFerocityLeadershipSavantShootingPiety
Leader-PrimaryPrimary--SecondaryPrimary-SecondarySecondary
ChampionSecondaryPrimaryPrimary--SecondarySecondary--Secondary
Ganger (Specialist)SecondarySecondaryPrimary--Primary----
Cawdor Way-brethren (Prospect)Secondary-Secondary--Primary----
JuveSecondary-Secondary--Primary----
Cawdor Road Preacher----PrimaryPrimarySecondarySecondaryPrimary-

Redemptionist

AgilityBrawnCombatCunningDrivingFerocityLeadershipSavantShootingPiety
Leader-SecondaryPrimary--SecondaryPrimary-SecondaryPrimary
ChampionSecondaryPrimaryPrimary--SecondarySecondary--Primary
Ganger (Specialist)-SecondaryPrimary--Primary---Secondary
Juve--Secondary--Primary---Secondary
Redemptionist Road Preacher----PrimaryPrimarySecondarySecondary--

Other

AgilityBrawnCombatCunningDrivingFerocityLeadershipSavantShootingPiety
Brute (Stig-shambler)-PrimarySecondarySecondary----Primary-
Exotic Beast (Sheen Bird)Secondary----Primary----
Exotic Beast (Cherub-servitor)Secondary--Primary------

Devout Masses

Extra Faction fighters (not Redemptionists) can be added to the Crew at the start of any battle (this can take the Crew beyond the size specified by the scenario):

  • +1 Ganger.
  • +D3 Juves.

Vehicles

All vehicles in a Cawdor gang add the following to their equipment lists:

Cawdor Vehicle Equipment List

Weapons
ItemCredits
BASIC WEAPONS
Reclaimed autogun10
SPECIAL WEAPONS
Fire pike140
Flamer130
HEAVY WEAPONS
Cawdor heavy crossbow with frag & krak shells125
Heavy flamer195
Wargear
ItemCredits
WEAPON ACCESSORIES
Infra-sight† (Pistols, Basic and Special Weapons only)25
Mono-sight† (Basic, Special and Heavy Weapons only)35