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Outlaw Bounty Hunters

An Outlaw gang can recruit 0-1 Outlaw Bounty Hunter at a time.

165 credits

Alyce Shivver

MWSBSSTWIALdClWilInt
5”3+4+3323+26+5+7+6+
WeaponRg SRg LAc SAc LSAPDAmTraits
Stub gun
- dumdum rounds
6"
5"
12"
10"
+2
+1
-
-
3
4
-
-
1
1
4+
4+
Plentiful, Sidearm
Limited, Sidearm
Fighting Knife-E--S-11-Backstab. Melee

Skills: Headbutt, True Grit.
Wargear: Mesh armour, respirator, photo-goggles.

Wyrd Powers (Unsanctioned)

Telekenesis - Assail (Basic): Alyce Shivver uses the force of her will to push enemies and objects from their path. Immediately make a ranged attack against an enemy fighter within 12" and line of sight. If hit, move the target D3" in any direction – if they were Standing, they become Prone and Pinned after moving. If they come into base contact with a Standing fighter or any terrain, they stop moving and suffer a Strength 3, Damage 1 hit. If they come into base contact with another fighter, that fighter also suffers a Strength 3, Damage 1 hit, and becomes Prone and Pinned.

Telekenesis - Levitation (Basic), Continuous Effect: Alyce Shivver rises upon invisible aetheric updrafts, floating just above ground level as she is held aloft by a writhing curtain of warp energy. For as long as this Wyrd Power is maintained, Alyce Shivver’s Movement is increased by 3" and she ignores all terrain, may move freely between levels without restriction, and can never fall. She may not however ignore impassable terrain or walls, and may not end her movement with her base overlapping an obstacle or another fighter’s base. Furthermore, she cannot be Pinned. As she is only levitated a few inches above the ground, this ability does not affect lines of sight or the use of cover.

Telepathy - Maddening Visions (Basic): Nearby enemies find themselves struck by nightmarish apparitions as Alyce Shivver becomes a conduit for unfettered warp energy. Until the End phase of this round, make a Willpower check for any enemy fighter who ends their turn within 3" of Alyce Shivver. If the check is failed, the fighter is driven temporarily insane and becomes subject to the Insane Condition.

Special Rules

Bounty Hunter: As a Bounty Hunter, Alyce Shivver is subject to the Dead, Not Alive, Claiming Bounties and “We’ll Get Our Bit…” special rules.

Outlaw: Alyce Shivver is an Outlaw Hired Gun.

Source: The Book of Ruin

205 credits

Eightfold Harvest Lord

Chaotic only

MWSBSSTWIALdClWilInt
5”2+6+4433+37+5+6+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Paired heavy chain cleavers-E-+1S+2-22-Melee, Paired, Sever
Fighting Knife-E--S-11-Backstab. Melee

Skills: Avatar of Blood, Killing Blow, Slaughterborn.
Wargear: Butcher’s mask, plate mail armour, Corpse Grinder Cult icon.

Special Rules

Bounty Hunter: As a Bounty Hunter, the Eightfold Harvest Lord is subject to the Dead, Not Alive, Claiming Bounties and “We’ll Get Our Bit…” special rules

Outlaw: The Eightfold Harvest Lord is an Outlaw Hired Gun (see page 38 of Necromunda: The Book of Judgement).

Chaotic: The Eightfold Harvest Lord can only be hired by Corpse Grinder Cult, Chaos Cult or Chaos Corrupted gangs.

Source: The Book of Ruin

220 credits

Czarn the Cyberoth, Outlaw Outcasts Leader

DESIGNER’S COMMENTARY: NEW RULES FOR OUTCAST GANGS

Presented below are the rules for a new Dramatis Personae that will allow you to recreate the events described in Daemons of Meridian. If the Arbitrator wishes, this Dramatis Personae may be used during a campaign.

MWSBSSTWIALdClWilInt
4”3+5+5534+27+5+6+7+

Skills: Bull Charge, Crushing Blow, Unstoppable.
Weapons: Warp Flamer Claws.
Wargear: Light carapace armour.
Special Rules: Warp Corrupted Abomination, Automated Repair Systems, Outlaw Outcasts Leader, Outlaw.

Special Rules

Warp Corrupted Abomination: Czarn may only be hired by an Outcasts, Helot Chaos Cults or Chaos Corrupted gang.

Automated Repair Systems: By tapping directly into a power source, Czarn is capable of repairing almost any level of damage that he has taken. He may attempt to repair himself as a Post-battle action – in order to do so, roll a D6. On a 3+ all Lasting Injuries are removed from this fighter.

Outlaw Outcasts Leader: This fighter may either be selected as an Outcasts Leader when making an Outcasts gang (see Book of the Outcast), replacing the normal option for an Outcasts Leader, or may be hired as a Bounty Hunter, following all the normal rules for Hired Guns.

Outlaw: Czarn is an Outlaw Hired Gun.

Designer’s Note: Modelling Czarn The Cyberoth

When modelling Czarn for use in your games of Necromunda, you may use a standard Ambot to represent him shortly after his transformation. Alternatively, if wishing to show him later on when the Warp has twisted and altered his form, there is almost no limit to the possibilities for converting him – feel free to let your imagination run wild!

Source: Apocrypha: Daemons of Meridian

250 credits

Vandoth the Fallen

Non-chaotic only

MWSBSSTWIALdClWilInt
5” (4”)3+3+4433+ (4+)37+5+6+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Boltgun12"24"+1-4-124+Rapid Fire (1)
Fighting Knife-E--S-11-Backstab. Melee

Skills: Crushing Blow, Fearsome, Hurl, Spring Up
Wargear: Heavy carapace armour, respirator, stimm-slug stash

Second Profile

The profile in parentheses is modified by Carapace (heavy).

Special Rules

Bounty Hunter: As a Bounty Hunter, Vandoth the Fallen is subject to the Dead, Not Alive, Claiming Bounties and “We’ll Get Our Bit…” special rules.

Outlaw: Vandoth the Fallen is an Outlaw Hired Gun.

Agent of Order: Vandoth the Fallen may not be hired by Helot Chaos Cults, Corpse Grinder Cult or Chaos Corrupted gangs.

Source: The Book of Ruin

310 credits

The Hermaphage Magos

MWSBSSTWIALdClWilInt
5”3+4+4333+37+6+6+7+
WeaponRg SRg LAc SAc LSAPDAmTraits
Las pistol8"12"+1-3-12+Sidarm, Plentiful
Razor-sharp talons-E--S+1-23-Melee, Rending

Skills: Crushing Blow, Fearsome, Hurl, Spring Up
Wargear: Hardened flak, respirator.

Wyrd Powers (Unsanctioned)

Telepathy - Hypnosis (Basic): With little more than a piercing stare, the Hermaphage Magos can dominate the minds of the weaker-willed. Select an enemy fighter that has not yet activated this round within 9" and line of sight of the Hermaphage Magos. If the Willpower check to perform this action is successful, that fighter may only perform a single Move (Simple) action when activated this round.

Telepathy - Mind Control (Basic): Twitching and spasming under the control of the Hermaphage Magos, an enemy fighter is forced to slowly raise their weapon and take aim upon one of theqir friends. Select an enemy fighter that is within 9" of the Hermaphage Magos. That fighter immediately makes a Shoot (Basic) action, even if they have already activated this round, targeting an eligible fighter from their gang, chosen by the player controlling the Hermaphage Magos.

Telekenesis - Force Blast (Basic): Any enemy fighters within 3" of this Psyker are immediately pushed D3+1" directly away. If this movement would push a fighter from a platform or into a pitfall, stop at the edge and take an Initiative test for them. If the test is passed, they are placed Prone at the edge. If the test is failed, they will fall. If this movement is interrupted by a wall or other impassable terrain, the fighter is immediately Pinned and takes a hit with a Strength equal to the number of inches rolled for the push distance.

Special Rules

Bounty Hunter: As a Bounty Hunter, the Hermaphage Magos is subject to the Dead, Not Alive, Claiming Bounties and “We’ll Get Our Bit…” special rules.

Outlaw: The Hermaphage Magos is an Outlaw Hired Gun.

Source: The Book of Ruin

320 credits

T.H.R.U.G. 12 'Sparky'

Goliath or Slave Ogryns only

MWSBSSTWIALdClWilInt
5”2+5+5533+37+5+7+6+

Skills: Headbutt, Inspirational, True Grit.
Weapons: Las cutter, augmetic fist, Maul (club).
Wargear: Light carapace armour, photo-goggles, stimm-slug stash.

Group Activation (1)

Only applies to friendly Faction fighters when hired by a Slave Ogryn gang.

Runaway

If captured and Sold to the Guilders, the capturing gang receives +D6x10 credits

Source: House of Chains

225 credits

Durgan Kill-Fist

MWSBSSTWIALdClWilInt
5”3+3+4523+34+4+8+7+

Skills: Inspirational, Unstoppable.
Weapons: Kill-fist, Cruncher.
Wargear: Frag Grenades, Furnace plates.
Special Rules: Outcast Leader, Outlaw.

Outcasts Leader

This fighter may either be selected as an Outcasts Leader when making an Outcasts gang, replacing the normal option for an Outcasts Leader, or may be hired as a Bounty Hunter, in which case he is subject to the “You Get What You Pay For”, Dead, Not Alive, Claiming Bounties and “We’ll Get Our Bit…” special rules.

Outlaw

Durgan Kill-Fist is an Outlaw Hired Gun.

Source: The Aranthian Succession: Vaults of Temenos